Current File : //lib64/python3.6/code.py
"""Utilities needed to emulate Python's interactive interpreter.

"""

# Inspired by similar code by Jeff Epler and Fredrik Lundh.


import sys
import traceback
import argparse
from codeop import CommandCompiler, compile_command

__all__ = ["InteractiveInterpreter", "InteractiveConsole", "interact",
           "compile_command"]

class InteractiveInterpreter:
    """Base class for InteractiveConsole.

    This class deals with parsing and interpreter state (the user's
    namespace); it doesn't deal with input buffering or prompting or
    input file naming (the filename is always passed in explicitly).

    """

    def __init__(self, locals=None):
        """Constructor.

        The optional 'locals' argument specifies the dictionary in
        which code will be executed; it defaults to a newly created
        dictionary with key "__name__" set to "__console__" and key
        "__doc__" set to None.

        """
        if locals is None:
            locals = {"__name__": "__console__", "__doc__": None}
        self.locals = locals
        self.compile = CommandCompiler()

    def runsource(self, source, filename="<input>", symbol="single"):
        """Compile and run some source in the interpreter.

        Arguments are as for compile_command().

        One several things can happen:

        1) The input is incorrect; compile_command() raised an
        exception (SyntaxError or OverflowError).  A syntax traceback
        will be printed by calling the showsyntaxerror() method.

        2) The input is incomplete, and more input is required;
        compile_command() returned None.  Nothing happens.

        3) The input is complete; compile_command() returned a code
        object.  The code is executed by calling self.runcode() (which
        also handles run-time exceptions, except for SystemExit).

        The return value is True in case 2, False in the other cases (unless
        an exception is raised).  The return value can be used to
        decide whether to use sys.ps1 or sys.ps2 to prompt the next
        line.

        """
        try:
            code = self.compile(source, filename, symbol)
        except (OverflowError, SyntaxError, ValueError):
            # Case 1
            self.showsyntaxerror(filename)
            return False

        if code is None:
            # Case 2
            return True

        # Case 3
        self.runcode(code)
        return False

    def runcode(self, code):
        """Execute a code object.

        When an exception occurs, self.showtraceback() is called to
        display a traceback.  All exceptions are caught except
        SystemExit, which is reraised.

        A note about KeyboardInterrupt: this exception may occur
        elsewhere in this code, and may not always be caught.  The
        caller should be prepared to deal with it.

        """
        try:
            exec(code, self.locals)
        except SystemExit:
            raise
        except:
            self.showtraceback()

    def showsyntaxerror(self, filename=None):
        """Display the syntax error that just occurred.

        This doesn't display a stack trace because there isn't one.

        If a filename is given, it is stuffed in the exception instead
        of what was there before (because Python's parser always uses
        "<string>" when reading from a string).

        The output is written by self.write(), below.

        """
        type, value, tb = sys.exc_info()
        sys.last_type = type
        sys.last_value = value
        sys.last_traceback = tb
        if filename and type is SyntaxError:
            # Work hard to stuff the correct filename in the exception
            try:
                msg, (dummy_filename, lineno, offset, line) = value.args
            except ValueError:
                # Not the format we expect; leave it alone
                pass
            else:
                # Stuff in the right filename
                value = SyntaxError(msg, (filename, lineno, offset, line))
                sys.last_value = value
        if sys.excepthook is sys.__excepthook__:
            lines = traceback.format_exception_only(type, value)
            self.write(''.join(lines))
        else:
            # If someone has set sys.excepthook, we let that take precedence
            # over self.write
            sys.excepthook(type, value, tb)

    def showtraceback(self):
        """Display the exception that just occurred.

        We remove the first stack item because it is our own code.

        The output is written by self.write(), below.

        """
        sys.last_type, sys.last_value, last_tb = ei = sys.exc_info()
        sys.last_traceback = last_tb
        try:
            lines = traceback.format_exception(ei[0], ei[1], last_tb.tb_next)
            if sys.excepthook is sys.__excepthook__:
                self.write(''.join(lines))
            else:
                # If someone has set sys.excepthook, we let that take precedence
                # over self.write
                sys.excepthook(ei[0], ei[1], last_tb)
        finally:
            last_tb = ei = None

    def write(self, data):
        """Write a string.

        The base implementation writes to sys.stderr; a subclass may
        replace this with a different implementation.

        """
        sys.stderr.write(data)


class InteractiveConsole(InteractiveInterpreter):
    """Closely emulate the behavior of the interactive Python interpreter.

    This class builds on InteractiveInterpreter and adds prompting
    using the familiar sys.ps1 and sys.ps2, and input buffering.

    """

    def __init__(self, locals=None, filename="<console>"):
        """Constructor.

        The optional locals argument will be passed to the
        InteractiveInterpreter base class.

        The optional filename argument should specify the (file)name
        of the input stream; it will show up in tracebacks.

        """
        InteractiveInterpreter.__init__(self, locals)
        self.filename = filename
        self.resetbuffer()

    def resetbuffer(self):
        """Reset the input buffer."""
        self.buffer = []

    def interact(self, banner=None, exitmsg=None):
        """Closely emulate the interactive Python console.

        The optional banner argument specifies the banner to print
        before the first interaction; by default it prints a banner
        similar to the one printed by the real Python interpreter,
        followed by the current class name in parentheses (so as not
        to confuse this with the real interpreter -- since it's so
        close!).

        The optional exitmsg argument specifies the exit message
        printed when exiting. Pass the empty string to suppress
        printing an exit message. If exitmsg is not given or None,
        a default message is printed.

        """
        try:
            sys.ps1
        except AttributeError:
            sys.ps1 = ">>> "
        try:
            sys.ps2
        except AttributeError:
            sys.ps2 = "... "
        cprt = 'Type "help", "copyright", "credits" or "license" for more information.'
        if banner is None:
            self.write("Python %s on %s\n%s\n(%s)\n" %
                       (sys.version, sys.platform, cprt,
                        self.__class__.__name__))
        elif banner:
            self.write("%s\n" % str(banner))
        more = 0
        while 1:
            try:
                if more:
                    prompt = sys.ps2
                else:
                    prompt = sys.ps1
                try:
                    line = self.raw_input(prompt)
                except EOFError:
                    self.write("\n")
                    break
                else:
                    more = self.push(line)
            except KeyboardInterrupt:
                self.write("\nKeyboardInterrupt\n")
                self.resetbuffer()
                more = 0
        if exitmsg is None:
            self.write('now exiting %s...\n' % self.__class__.__name__)
        elif exitmsg != '':
            self.write('%s\n' % exitmsg)

    def push(self, line):
        """Push a line to the interpreter.

        The line should not have a trailing newline; it may have
        internal newlines.  The line is appended to a buffer and the
        interpreter's runsource() method is called with the
        concatenated contents of the buffer as source.  If this
        indicates that the command was executed or invalid, the buffer
        is reset; otherwise, the command is incomplete, and the buffer
        is left as it was after the line was appended.  The return
        value is 1 if more input is required, 0 if the line was dealt
        with in some way (this is the same as runsource()).

        """
        self.buffer.append(line)
        source = "\n".join(self.buffer)
        more = self.runsource(source, self.filename)
        if not more:
            self.resetbuffer()
        return more

    def raw_input(self, prompt=""):
        """Write a prompt and read a line.

        The returned line does not include the trailing newline.
        When the user enters the EOF key sequence, EOFError is raised.

        The base implementation uses the built-in function
        input(); a subclass may replace this with a different
        implementation.

        """
        return input(prompt)



def interact(banner=None, readfunc=None, local=None, exitmsg=None):
    """Closely emulate the interactive Python interpreter.

    This is a backwards compatible interface to the InteractiveConsole
    class.  When readfunc is not specified, it attempts to import the
    readline module to enable GNU readline if it is available.

    Arguments (all optional, all default to None):

    banner -- passed to InteractiveConsole.interact()
    readfunc -- if not None, replaces InteractiveConsole.raw_input()
    local -- passed to InteractiveInterpreter.__init__()
    exitmsg -- passed to InteractiveConsole.interact()

    """
    console = InteractiveConsole(local)
    if readfunc is not None:
        console.raw_input = readfunc
    else:
        try:
            import readline
        except ImportError:
            pass
    console.interact(banner, exitmsg)


if __name__ == "__main__":
    parser = argparse.ArgumentParser()
    parser.add_argument('-q', action='store_true',
                       help="don't print version and copyright messages")
    args = parser.parse_args()
    if args.q or sys.flags.quiet:
        banner = ''
    else:
        banner = None
    interact(banner)
No se encontró la página – Alquiler de Limusinas, Autos Clásicos y Microbuses

Alquiler de Autos Clásicos para Sesiones Fotográficas: Estilo y Elegancia en Cada Toma

Si buscas darle un toque auténtico, elegante o retro a tus fotos, el alquiler de autos clásicos para sesiones fotográficas es la opción ideal. Este tipo de vehículos no solo son íconos del diseño automotriz, sino que se convierten en un elemento visual impactante que transforma cualquier sesión en una experiencia única.


¿Por Qué Usar Autos Clásicos en Sesiones Fotográficas?

1. Estética Visual Única

Un auto clásico aporta personalidad, historia y carácter a tus imágenes. Desde tomas urbanas hasta escenarios naturales, estos vehículos se adaptan a diferentes estilos visuales.

2. Ideal para Diversos Usos

  • Sesiones de boda y pre-boda
  • Campañas publicitarias
  • Editoriales de moda
  • Proyectos cinematográficos
  • Contenido para redes sociales

3. Variedad de Modelos

Desde convertibles vintage hasta muscle cars de los años 60 y 70, puedes elegir el modelo que mejor se ajuste a la estética de tu sesión.


Beneficios del Alquiler Profesional

  • Vehículos en excelente estado estético y mecánico
  • Choferes disponibles si se requiere movilidad
  • Asesoría para elegir el modelo adecuado
  • Posibilidad de ambientación adicional (flores, letreros, decoración retro)

Conclusión: Captura Momentos con Estilo

Un auto clásico puede transformar tu sesión fotográfica en una obra de arte visual. No importa el propósito: el estilo, la elegancia y el impacto están garantizados.


📸 ¡Reserva tu auto clásico y crea fotos memorables!

Consulta disponibilidad y haz de tu sesión algo realmente especial. ¡Llama la atención con cada toma!

Not Found

404

Sorry, the page you’re looking for doesn’t exist.